Carrier and Interceptors

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Carrier and Interceptors

Message par Mack_me_Bucko le Lun 16 Oct - 4:08

This question came up on BGG, and I'm passing it along to here.

A carrier launches its six Interceptor tokens, and the player only then uses those tokens (and drift) to merely block out tiles that the enemy cannot transit or fire through.  The tokens aren't actually ever activated with the two special dice for attacks, they just drift and fill up space.

Can they be simply fired upon, and eliminated by any enemy ship, since they have zero hull, and no shields?  Otherwise, the Interceptor tokens function as very overpowered sentinels that restrict all space they occupy.

To further clarify: the person asking is playing them as spawns of the Carrier, then hiding his Carrier in a Gas Cloud. He lets the Interceptors drift or 'hitch rides' with other ships, yet doesn't activate them with the two Special Dice roll.  They can then support attacks, as well as block tiles they sit on.

Another addition. After he has parked his Carrier in the Gas Cloud, he continues to spawn more Interceptor squadrons up until his six are deployed, even if any get destroyed.


Dernière édition par Mack_me_Bucko le Lun 16 Oct - 13:21, édité 1 fois
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Re: Carrier and Interceptors

Message par latribuneludique le Lun 16 Oct - 8:02

The rules are not very clear but, yes, you can destroy Interceptors with standard attack dice : you just need to inflict 1 degat point to destroy one token.

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Re: Carrier and Interceptors

Message par Ainock le Lun 16 Oct - 8:48

And Destroyer alone can destroy 2 interceptors with one red dice with his spécial rule (don't know the english name)
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Re: Carrier and Interceptors

Message par Roolz le Lun 16 Oct - 13:59

The "problem" (if we can call this a problem) is that the carrier can stay protected in the gas cloud, and continue to spawn interceptors non-stop, making it very hard to destroy.

Le "pb" c'est que le porte-nefs peut rester planqué dans un nuage de gaz pendant toute la partie, et spawner des intercepteurs non-stop (qui bloquent toutes les attaques et supportent les autres vaisseaux), ce qui fait que la porte-nefs est hyper dur à détruire.

@Didier (CG) ? Any idea to counter this ? Une idée de contre ?
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Re: Carrier and Interceptors

Message par Tancrède le Lun 16 Oct - 19:49

a possible solution could be to concentrate on the rest of the fleet.
It also depends on the mission objective.
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Re: Carrier and Interceptors

Message par latribuneludique le Lun 16 Oct - 21:06

And don't worry that you must spend attack dice to deploy your squadrons instead of firing against the ennemy...

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Re: Carrier and Interceptors

Message par Mack_me_Bucko le Jeu 19 Oct - 15:07

I'd still like to get a ruling on this from Didier if possible.

1. Is the Carrier, if hidden inside a Gas Cloud, even able to 'spawn' Interceptors while staying hidden? I would say that the 'Special Weapon' is the Interceptors, and a Special cannot be used from inside a Gas Cloud.

2. If a Destroyer attacks a square with two Interceptor tokens, both tokens are destroyed? Or must one target each token individually? The same would apply for a Cruiser attacking three tokens, too.

3. When the Carrier deploys an Interceptor token, they do it in their own square, or an adjacent one. That is, they cannot place the token all the way across the game board.
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Re: Carrier and Interceptors

Message par latribuneludique le Ven 20 Oct - 8:17

Mack_me_Bucko a écrit:I'd still like to get a ruling on this from Didier if possible.

He seems quite busy currently...

1.  Is the Carrier, if hidden inside a Gas Cloud, even able to 'spawn' Interceptors while staying hidden?  I would say that the 'Special Weapon' is the Interceptors, and a Special cannot be used from inside a Gas Cloud.

My own point of view is that it's not a special weapon but special rules. So I feel that the Carrier should be able to spawn Interceptors inside a Gas Cloud.

2.  If a Destroyer attacks a square with two Interceptor tokens, both tokens are destroyed?  Or must one target each token individually?  The same would apply for a Cruiser attacking three tokens, too.

Interceptors are regular class 0 ships. So they may be attacked as regular ships : with a single die, a Destroyer can destroy 2 tokens in the same sector.
A cruiser with multipoint weapons can only make 2 attacks so only 2 tokens may be destroyed in the same sector.

3.  When the Carrier deploys an Interceptor token, they do it in their own square, or an adjacent one.  That is, they cannot place the token all the way across the game board.

Only Attaque Multidirect Attaque Orthogonal Attaque Diagonal results can deploy a token, you choose an adjacent sector of the carrier (depends of the used result). Hopefully, you can't deploy the token anywhere on the board.

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Re: Carrier and Interceptors

Message par Roolz le Ven 10 Nov - 16:01

Pas de nouvelles de Didier là-dessus?
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Re: Carrier and Interceptors

Message par Mack_me_Bucko le Ven 10 Nov - 17:35

I think Didier is worn out from Essen!
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Re: Carrier and Interceptors

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