Special weapons on Battleship
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Special weapons on Battleship
I remembered the rule question from earlier today.
So here is the set up:
I have a Battleship with special weapon (let us say proton beam, as example). I have two special dice results and one stored on my Command Board.
During my activation phase, I roll two more specials and one .
I use my two stored dice and make an attack with my proton beam; but can I then make a second attack with my two dice from the activation phase, during my same turn?
So can I use two attacks in the same turn?
So here is the set up:
I have a Battleship with special weapon (let us say proton beam, as example). I have two special dice results and one stored on my Command Board.
During my activation phase, I roll two more specials and one .
I use my two stored dice and make an attack with my proton beam; but can I then make a second attack with my two dice from the activation phase, during my same turn?
So can I use two attacks in the same turn?
Mack_me_Bucko- Messages : 109
Date d'inscription : 14/09/2017
Age : 62
Localisation : St. Louis, Missouri, USA
Re: Special weapons on Battleship
As my english is poor, my answer will be short : yes, you make a special attack per 2 special results.
Note that you dont have to spend additional attack dice to activate your special weapon, only 2 special results are enough.
Note that you dont have to spend additional attack dice to activate your special weapon, only 2 special results are enough.
Re: Special weapons on Battleship
Thank you! Even with using that two attacks in one turn, my poor fleet still suffered terribly.
Mack_me_Bucko- Messages : 109
Date d'inscription : 14/09/2017
Age : 62
Localisation : St. Louis, Missouri, USA
Re: Special weapons on Battleship
The use of special weapons is not enough to defeat. This is what makes the game rich in rebound and honors the know-how of the fleet commanders.
Tancrède- Rex Lugdunensis 2019
- Messages : 399
Date d'inscription : 03/01/2017
Localisation : Arras (62)
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